An immersive 360-degree video was used to allow students to experience a court room. Filmed from the first-person perspective the student was giving evidence and justifying the care given and decisions made seven years ago. This simulation was the culmination of a combinatorial simulation based on a real coroner’s case. Students were presented with their own notes from the week/session before and told that as the patient had deteriorated and died and that all those involved in the patient’s care were being asked to give evidence in court. Armed with their own documentation and aware that seven years after the event they would probably have limited recollection or proof of additional information, students were given VR headsets to experience a court room This powerful simulation involved watching an expert witness giving a testimony about expected standards of care followed by a cross examination of the student in the role of the nurse who provided care. This was an emotional experience as students immediately recognised the limitations of their documentation. Students felt that the learning was particularly relevant when it was made clear that this simulation had been based on a real coroner’s case. Using immersive technology in this way enhanced learning and added a useful element to the simulation increasing epistemic fluency by combining different ways of knowing.