6 RESULTS

Session 10 – Workshop: Using Snapchat to enhance learning in the higher education classroom – Seminar room 3, level 1

Meet your students where they are by using Snapchat. Social media tools will never replace what a lecturer does, but instead they can amplify a message and clarify content, as well as engage students on their digital turf. Learn the multiple ways you can use Snapchat to engage directly with your students and build core …

Session 14: Incorporating User Experience principles in your course design without web design experience – how basic customisation can keep learners engaged with your course – Seminar room 3, level 1

This presentation aims to help teachers and course creators with their learning design from a User Experience perspective. User Experience is very important in the technological age we live in, as learners expect a certain level of quality and behaviour of online delivery. Rather than creating a course with limited resources or support or using …

Happy Students

Session 6: Is interactive learning social constructivism? Discuss (interactively | socially) – Seminar room 3, level 1

There is an increasing prominence of student engagement and interactive learning in higher education discourse. Is interactive learning “just” social constructivism rebranded? Or is there something more fundamental at play here? What role does, could, or should technology play in this landscape? (Why) Do these questions matter? This will not be a “presentation” where I …

Session 2: So what is Plagiarism? Why would you need an Anti-Plagiarism Solution? – Seminar room 3, level 1

With easy access to information today, original content and copyright rights are highly valued in both the higher education and corporate world. Joanne, a Senior Educational Technologist from Androgogic, will lead a discussion on plagiarism and demonstrate a new, easily integrated tool that supports users to detect their own plagiarism and understand how to cite …