5 RESULTS
Mike Seymour

Keynote 3: To Affinity and Beyond. Applying entertainment industry technology in digital people in the education sector – Molonglo Theatre, level 2

In keeping with this year’s theme of place, purpose, possibilities, we explore the possibility of using AI and digital people as both educators and educational surrogates. Imagine if your lectures could be updated online by an AI engine.  Perhaps altering a recording of your previous lecture, or updating the video to show you teaching new …

Erica Southgate

Keynote 2: Immersive VR is not one thing: Pedagogical lessons on using VR in real classrooms and how I respond to (pesky) talk of ‘scaling up’ – Molonglo Theatre, level 2

This talk will draw on my research on using immersive virtual reality in educational contexts to tease out the interaction between pedagogical, ethical and technical aspects of the technology as they are dealt with in the current literature, and in actual classrooms. The talk will focus on how the literature frames the pedagogy of the technology and …

Keynote 1: What’s in it for me? Building online spaces that support the right kinds of education – Molonglo Theatre, level 2

Moodle is well-known for its eponymous learning platform, used globally, with a focus on collaborative and active learning. Despite this design focus Moodle is often used in different ways that reflect the learning methods that teachers experienced in their own education. Martin will argue that a number of these methods contribute to a problematic culture in …