Showing: 11 - 20 of 22 RESULTS
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Session 6: Is interactive learning social constructivism? Discuss (interactively | socially) – Seminar room 3, level 1

There is an increasing prominence of student engagement and interactive learning in higher education discourse. Is interactive learning “just” social constructivism rebranded? Or is there something more fundamental at play here? What role does, could, or should technology play in this landscape? (Why) Do these questions matter? This will not be a “presentation” where I …

Session 5: Innovating internships for supporting students in work-integrated learning – Griffin room, level 1

Work integrated learning and professional practice skills are fundamental to computer science education, in addition to forming a requirement for professional body accreditation of our courses. The Research School of Computer Science at ANU offers internship placements as a project-based work integrated learning opportunity for undergraduate and masters students. Our Computer Science Internship program is …

Session 3: Making Connections: Using a Multimodal Approach to Enhance Communication Skills – Lennox room, level 1

Successful relationships are built on meaningful connections. Using 360 degree technology, digital platforms and realistic patient-centred interaction, students were able to negotiate the complexities of communication in a safe environment and build confidence in their own abilities. A multimodal technology-enhanced approach was used to explore the development of building meaningful connections with people through artefacts …

Session 2: So what is Plagiarism? Why would you need an Anti-Plagiarism Solution? – Seminar room 3, level 1

With easy access to information today, original content and copyright rights are highly valued in both the higher education and corporate world. Joanne, a Senior Educational Technologist from Androgogic, will lead a discussion on plagiarism and demonstrate a new, easily integrated tool that supports users to detect their own plagiarism and understand how to cite …

Session 1: A Semantic Map and Matrix of Audiovisual Learning Objects – Griffin room, level 1

As higher education innovates with blended models of delivery, pre-recorded audiovisual resources are playing an increasingly large part of course content delivery and the student experience. A higher-level design heuristic is required in order for an educationally embedded, holistic and sustainable production of these resources to occur in universities. In this project, we refer to …

Keynote 1: What’s in it for me? Building online spaces that support the right kinds of education – Molonglo Theatre, level 2

Moodle is well-known for its eponymous learning platform, used globally, with a focus on collaborative and active learning. Despite this design focus Moodle is often used in different ways that reflect the learning methods that teachers experienced in their own education. Martin will argue that a number of these methods contribute to a problematic culture in …