Showing: 1 - 10 of 42 RESULTS

Session 12 – Workshop: Online course design strategies to increase learning engagement: a meaningful hands-on course design exercise for educators – Acton Theatre, level 1

With increased demand to provide a greater access to content in higher education, universities have been focusing on developing their online learning courses and programs offered. Blended learning is well established in academia; however, the effectiveness of course design on student’s engagement remains uncertain. Instructors dedicated to teaching and learning are under pressure to explore …

Session 10 – Workshop: Using Snapchat to enhance learning in the higher education classroom – Seminar room 3, level 1

Meet your students where they are by using Snapchat. Social media tools will never replace what a lecturer does, but instead they can amplify a message and clarify content, as well as engage students on their digital turf. Learn the multiple ways you can use Snapchat to engage directly with your students and build core …

Session 9 – Workshop: Using gamification to create engaging interactive virtual reality teaching resources – Griffin room, level 1

Virtual reality (VR) is an innovative new tool available to teachers, both as designers of content and as a tool for student creation. The increased availability of VR equipment and software offers teachers ways to access the VR in their classrooms, this course aims to update their knowledge on how to design and use virtual …

Session 8: meriSTEM: Leveraging academic expertise to maximise secondary school science impact – Acton Theatre, level 1

meriSTEM is an ANU STEM education initiative providing comprehensive, curriculum-aligned, modular resources for senior secondary teachers, enabling them to ‘flip’ their classrooms in order to maximise deep, engaged learning. The purpose of meriSTEM is to increase student achievement, independent inquiry and critical thinking skills in STEM core subjects, while also increasing teacher capacity to facilitate …